Blog Archives
A Desperate Plea!
I am giving my last radio interview today on “Violent Video Games and their relationship to Teenage Violence”. And, as has happened to me before, several seemingly totally unrelated events have come together to put all of the past few weeks into perspective.
Yesterday, I reviewed “The Little Seer” for an new author, Laura Cowan. I wondered why God had placed this “divine” appointment in my path when I was already so busy with building a platform for my books and attending the PLATFORM conference. One of my takeaways from the book was the realization of how evil can destroy a life. How the enemy uses his minions to target a person, in this case the character of Tara and not only destroy other people through that person, but destroy the person in the process. I write about demons and spiritual warfare. And, in the years since I have started to do this, I have had personal attacks directed against me by forces of evil. Some of them I have recounted in past blog posts, such as the Devil house in Austin.
Now, let me take you in a lateral move to violent video games. When I started researching the effect of our current culture on young adults way back in May, 2012 as preparation for my update to our Conquering Depression book, I had no idea I would be studying violent video games. My son, Sean, is an avid game player. I have posted his comments on this phenomenon in the past few weeks and I urge the reader to review those posts. Sean began playing video games at an early age on my Commodore 128 computer. Last week, while attending the PLATFORM conference in Nashville, Sean and I had a great time together. On our last day together before I took him to the airport to fly back to his lovely wife in Austin, we stopped off at one of favorite haunts, Best Buy. There is nothing quite like geeking out with your son at Best Buy! As we walked through the door we entered the first “zone” and it was video games. Sean paused, looked around and made an amazing statement. “This used to be my area.”
Used to be? I looked at him in amazement. He went on to say he had practically given up playing video games, specifically violent first person shooter games in the weeks since he and I started talking about this phenomenon. Wow! I was impressed. Let me say this again. The boy has been playing video games his entire life — heavily immersed in video games — hours on end — online with his friends! And now, he has practically given them up! This was a stunning revelation to me. Why? He was tired of the only option for advancing a story — to kill or be killed. There is more to a story than this. There is more to life than this!
Yesterday at dinner, I sat across from my daughter, Casey. She is 25 and is still living at home battling epilepsy and migraines. She has suffered from seizures since age 8 and the story of her life is one of heroism and defiance to this horrific disease. She is one of the strongest people I know on the face of this planet. Recently, we have discovered that her seizures are migraine auras. We are changing out her medication completely. This has left her on an emotional roller coaster as she weans herself off of one drug and onto another. As a consequence, Casey has led a very sheltered life. And now, most of her friends are online — girls in distant parts of the country. Yesterday, I saw in her a deep oppression, a deep depression, a weight of worry and anxiety unlike anything she has faced. Instead of her online friends encouraging her and helping to build her up, these girls are sucking the very life out of her. Surrounded by needy, emotionally labile friends, Casey is desperately trying to please her friends; to help her friends; to encourage her friends. Only the energy is flowing in one direction — over the wifi into the world of ether and faceless “friends” leaving her listless and emotional empty.
This is the bane of their generation. They cannot exist without the internet and yet, all human relations become virtual. There is a danger of becoming isolated and disconnected from real people and, reality. This is the danger of addictive video games, as I have said in my interviews. This is the danger to this generation; a loss of interpersonal relational skills; a deepening, oppressive, paralyzing isolation into a totally self centered world where the greatest danger is becoming your own god.
Last night all of this came together in a sudden and shocking realization. Was Casey like Tara in “The Little Seer”? More specifically, was she like Aria, the main character? Isolated and alone at the hands of jealous, evil oppressed “friends” and not realizing her own special beauty as a “daughter of God”? I gasped as the realization settled in. Thank you Laura for writing your book! Thank you God for giving me insight and discernment.
For you see, my son has been under oppression for years with the evil that naturally resides in the the story of these video games. It had effected him and held him back from a healthy relationship with God. And, now, this is happening to my daughter! I immediately called my wife this morning and we are going to pray for Casey; pray with Casey; bind up the evil forces around her; and help her see that she is a beautiful, radiant daughter of God; meant for happiness and joy; meant for a life filled with light and love; meant to be so much more than the punching bag for a bunch of selfish, anonymous souls suffering in solitude on the internet.
So, here it is in a nutshell. We live in a world full of evil. It is growing in influence and power every day. It’s greatest ally is our isolation and loneliness. For in our solitude, we risk the danger of becoming our own god. But, there is light in the world. Satan is already defeated and God is waiting right where we left Him. He can deliver us out of this solitude by showing us that we are never alone; we are created in His image — an image of love and laughter and creativity and community and joy. Pray for my children. A selfish request on my part. Pray for your own children as they struggle in this world that is increasingly hostile to God. Be a part of their lives. If you are a young adult, seek the company of others — find real community and stop getting pulled into the false reality of video games that are just that — games. Know when to turn off the console and walk outside into the real world and look around. When you do, you will SEE GOD!!!!!
You must be logged in to post a comment.