Category Archives: Steel Chronicles

Freezing on the Beach!

I decided to take Sherry to the beach for a week in March. She needed a break from responsibilities and stresses at home. We had no idea it would barely get out of the 40’s our first day here! Gulf Shores, Alabama is a place near and dear to our hearts. We have vacationed in this area many, many times before. Lately, we’ve been staying just a few miles down the beach just over the state line in Perdido Key, Florida.

Just to show you how cold it is, take a look at these pictures from our balcony. The beach is deserted!!!

 

DSC01144

DSC01140

But, what I wanted to share was a story of a beach house. I first saw this beach house in 1999. It was August and we were staying in Orange Beach, Alabama (part of the Gulf Shores area) and I walked down the beach and saw this house. The week before we left to come to the beach, I had begun the rough draft of a novel that would become “The 13th Demon: Altar of the Spiral Eye”. I was 16 chapters into the book when we arrived at the beach. After an evening walk down the beach with my wife, I saw this house. It was huge. And for some reason in the fading, gray evening, it creeped me out. So, naturally, I put it into my story. If you have read the first book, you know that this is the beach house where Jonathan Steel completed his physical recovery after waking up on the beach tortured to within an inch of his life. It was this house owned by the love of his life, April Pierce that would haunt him and in the books, haunts him still.

HPIM0099-3

HPIM0102-3

You see, there is a secret hidden in this house. It is a secret those of you who have read my first two books know nothing about. That secret will eventually be revealed in later books. I hope to continue to write the Chronicles of Jonathan Steel and at this moment I am currently looking for a new publisher.

 

In 2004, Hurricane Ivan took out this house along with much of Orange Beach. It no longer exists. Today, I walked down that cold, empty beach and I missed the house that inspired the story of Jonathan Steel. It now only remains in my imagination along with a picture or two. And, of course, the real owners miss it also!

 

A Desperate Plea!

loneliness_by_mehrdadart

I am giving my last radio interview today on “Violent Video Games and their relationship to Teenage Violence”. And, as has happened to me before, several seemingly totally unrelated events have come together to put all of the past few weeks into perspective.

Yesterday, I reviewed “The Little Seer” for an new author, Laura Cowan. I wondered why God had placed this “divine” appointment in my path when I was already so busy with building a platform for my books and attending the PLATFORM conference. One of my takeaways from the book was the realization of how evil can destroy a life. How the enemy uses his minions to target a person, in this case the character of Tara and not only destroy other people through that person, but destroy the person in the process. I write about demons and spiritual warfare. And, in the years since I have started to do this, I have had personal attacks directed against me by forces of evil. Some of them I have recounted in past blog posts, such as the Devil house in Austin.

Now, let me take you in a lateral move to violent video games. When I started researching the effect of our current culture on young adults way back in May, 2012 as preparation for my update to our Conquering Depression book, I had no idea I would be studying violent video games. My son, Sean, is an avid game player. I have posted his comments on this phenomenon in the past few weeks and I urge the reader to review those posts. Sean began playing video games at an early age on my Commodore 128 computer. Last week, while attending the PLATFORM conference in Nashville, Sean and I had a great time together. On our last day together before I took him to the airport to fly back to his lovely wife in Austin, we stopped off at one of favorite haunts, Best Buy. There is nothing quite like geeking out with your son at Best Buy! As we walked through the door we entered the first “zone” and it was video games. Sean paused, looked around and made an amazing statement. “This used to be my area.”

Used to be? I looked at him in amazement. He went on to say he had practically given up playing video games, specifically violent first person shooter games in the weeks since he and I started talking about this phenomenon. Wow! I was impressed. Let me say this again. The boy has been playing video games his entire life — heavily immersed in video games — hours on end — online with his friends! And now, he has practically given them up! This was a stunning revelation to me. Why? He was tired of the only option for advancing a story — to kill or be killed. There is more to a story than this. There is more to life than this!

Yesterday at dinner, I sat across from my daughter, Casey. She is 25 and is still living at home battling epilepsy and migraines. She has suffered from seizures since age 8 and the story of her life is one of heroism and defiance to this horrific disease. She is one of the strongest people I know on the face of this planet. Recently, we have discovered that her seizures are migraine auras. We are changing out her medication completely. This has left her on an emotional roller coaster as she weans herself off of one drug and onto another. As a consequence, Casey has led a very sheltered life. And now, most of her friends are online — girls in distant parts of the country. Yesterday, I saw in her a deep oppression, a deep depression, a weight of worry and anxiety unlike anything she has faced. Instead of her online friends encouraging her and helping to build her up, these girls are sucking the very life out of her. Surrounded by needy, emotionally labile friends, Casey is desperately trying to please her friends; to help her friends; to encourage her friends. Only the energy is flowing in one direction — over the wifi into the world of ether and faceless “friends” leaving her listless and emotional empty.

This is the bane of their generation. They cannot exist without the internet and yet, all human relations become virtual. There is a danger of becoming isolated and disconnected from real people and, reality. This is the danger of addictive video games, as I have said in my interviews. This is the danger to this generation; a loss of interpersonal relational skills; a deepening, oppressive, paralyzing isolation into a totally self centered world where the greatest danger is becoming your own god.

Last night all of this came together in a sudden and shocking realization. Was Casey like Tara in “The Little Seer”? More specifically, was she like Aria, the main character? Isolated and alone at the hands of jealous, evil oppressed “friends” and not realizing her own special beauty as a “daughter of God”? I gasped as the realization settled in. Thank you Laura for writing your book! Thank you God for giving me insight and discernment.

For you see, my son has been under oppression for years with the evil that naturally resides in the the story of these video games. It had effected him and held him back from a healthy relationship with God. And, now, this is happening to my daughter! I immediately called my wife this morning and we are going to pray for Casey; pray with Casey; bind up the evil forces around her; and help her see that she is a beautiful, radiant daughter of God; meant for happiness and joy; meant for a life filled with light and love; meant to be so much more than the punching bag for a bunch of selfish, anonymous souls suffering in solitude on the internet.

satan2

So, here it is in a nutshell. We live in a world full of evil. It is growing in influence and power every day. It’s greatest ally is our isolation and loneliness. For in our solitude, we risk the danger of becoming our own god. But, there is light in the world. Satan is already defeated and God is waiting right where we left Him. He can deliver us out of this solitude by showing us that we are never alone; we are created in His image — an image of love and laughter and creativity and community and joy. Pray for my children. A selfish request on my part. Pray for your own children as they struggle in this world that is increasingly hostile to God. Be a part of their lives. If you are a young adult, seek the company of others — find real community and stop getting pulled into the false reality of video games that are just that — games. Know when to turn off the console and walk outside into the real world and look around. When you do, you will SEE GOD!!!!!

 

joy

PLATFORM Shoes!

I haven’t blogged in almost a week because I have been learning how to be a better blogger. I just completed my attendance to the very first PLATFORM Conference with Michael Hyatt and Ken Davis. The conference was held in Nashville at the Sound Kitchen. And, it was an incredible experience. My father once told me “I may be thirsty but I don’t want to drink from a fire hydrant.” Well, I feel like I’ve been trying to drink from a fire hydrant. It will take me a couple of weeks minimum to process what I have learned. But, there are some wonderful concepts that emerged during the week.

 

1 — Know Your Audience. Over and over, each speaker emphasized that writing a blog, starting a business, building your brand; whatever it is you plan is only worth pursuing if it CHANGES SOMEONE’S LIFE! This was so refreshing to me. The goal is not to make money. The goal is not to have thousands and thousands come to your site. If your goal is to make people’s lives better, then all of this will follow. First, care about something and then find those people who care about the same thing.

 

2 — Tribes! Another word for this is community. There are many of us out there who share a passion; a cause; a love; an interest. Wouldn’t it be fantastic if we could connect around some central “home base”? This is another key principle of building an effective platform. Find and identify your “tribe”. Match their passion for something and then make that something the center of your endeavor

 

3– Don’t Sacrifice Your Life for Your Tribe! Each and every speaker from Michael down the line emphasized the same principle. Your family comes before your business. As Michael said, “God first, my wife second, my family third, and then I’ll consider my platform.” Thank you, Michael. What does it profit a man if he gains the whole world wide web but loses his soul?

 

4 — God is at work. I was one of the fortunate attendees to sit at the “Master Level” table. The first person I met was Jonathan Howe with LifeWay working with social media. LifeWay is the umbrella organization over B&H Publishing, the publisher of “Conquering Depression”. This book and its upcoming update are why I went to the PLATFORM conference. And, right off the bat, I met the man who is most intimate with LifeWay’s social media. You see, in the back of our book on depression are tear out cards called LifeFilters. In our update, we want to convert these cards to smartphone applications. When I told this to Jonathan, he immediately showed me other apps created by LifeWay and I was instantly excited! It was a divine appointment.

Later on, I met other people, some of who suffered from depression. Their stories were moving and powerful and they agreed to allow me to contact them in the future for possible testimonials.

Also, I was able to sit by Michael Hyatt and show him the old book. I told him about our plans and he was extremely supportive. And, a bonus was a years subscription to PLATFORM University, an online membership service through which I can get support and help during the next year as we build our own platform for Conquering Depression.

 

5 — My Chronicles of Jonathan Steel WILL continue. I received incredible support for the book series. As I search for a new publisher and consider the possibility of co-publishing versus self-publishing, I will continue to write and edit the fourth and fifth books. Jonathan Steel lives!!!

 

In the coming weeks, I will be working with my co-author, Mark Sutton, on building a new platform for Conquering Depression and restructuring the platform for the Chronicles of Jonathan Steel.

Violent Media and Common Sense

I have read many of Lee Child’s novel about his character, Jack Reacher. I was a bit perplexed that Tom Cruise chose to portray Jack Reacher in the recent film based on the book. In my mind, Jack is a tall, muscular guy more on the level of the Rock rather than the smaller Tom Cruise. My daughter wanted to see the show so we went and it was right on the money! Tom Cruise captured the personality and quirks of Jack Reacher. I would pay to see him in other movies as Jack Reacher. During the movie, there was a protracted and very well done car chase scene. I was gripping my seat, gritting my teeth and grunting with each collision. Great chase scene!

jackreacher

After the movie I was almost out of the parking lot when my daughter screamed, “Dad, slow down! You’re not Jack Reacher!” I stopped in dismay. I had been gunning my car engine and trying to outrace the other cars leaving the parking lot. I had been driving like Jack Reacher and never realized it! This has happened to me many times before. I watch a television show, a movie, or read a book and find myself acting out the emotions or behavior I just encountered in that fictional setting. One time, after losing a domino game to my wife and her mother, I let lose with a casual string of curse words, including the F bomb that would have made a rap artist blush. Where did that come from? I realized I had spent all day with two of my medical colleagues whose language was mostly such curse words and without realizing it, MY BEHAVIOR WAS CHANGED!

In recent interviews about violent video games and their effect on players, I have been astounded at the denial by the video gaming industry that playing such games has NO effect on behavior. Not even a little. Not even a smidgen. Nothing! Walk away from five hours of Grand Theft Auto and you don’t drive any differently; you don’t feel aggressive or violent. There is NO EFFECT on behavior. And before you get mad at me, video game industry read ALL of what I have to say!

25 years worth of studies have proven differently, but still those studies are all wrong! Ideas do NOT have consequences! I can walk away from anything and not be effected by my participation in that thing. The mind is NOT influenced by ideas.

What? I found it interesting on a recent radio talk show this claim was made. One of the hosts maintained that playing a first person shooter game based on Columbine in which the player can kill innocent school students was just “adult art” and would have no effect on behavior. But, the show also had at least 15 advertisements during the thirty minutes. They were breaking away from me every 6 minutes for 3 minutes of ads. Advertisement! You know, advertisement —  where an idea is put into someone’s head to CHANGE their behavior and make them want to drop what their doing and go buy that item RIGHT NOW! Why did companies spend millions of dollars per minute for recent Super Bowl ads? Because ideas DO have consequences. What we see, what we hear, what we do does effect our thinking and can change behavior. If this were NOT so, then companies would never spend 2 million dollars for a 30 second television ad.

commonsense2

What we have here is a failure in common sense. It is the height of rationalization and shows that when we don’t want to believe the truth, we will embrace the lie as long as it supports our position. Common sense clearly should show us that what we hear, what we see, what we experience will have an effect on our behavior. It has been that way since man first looked up at the stars and wondered who made them. It will always be that way as long as we communicate ideas in some way.

This conclusion does not mean that violent video games cause someone to kill. There are many reasons people kill and there is some meager evidence that those individuals may use first person shooter games for practice, but we CANNOT BLAME the video game industry for such killings. This is the problem we face. Placing the blame. Again, an appeal to common sense would prove that violent content has been around for centuries. I grew up on comic books that were felt to be subversive in the 1970s. We played cowboys and indians and if some kid shot an “indian” today they would be censored by the PC police. We watched gory live footage on television from the Vietnam War. Violence in our society has always been there and has been used to capture our attention either for a news program or a magazine or a television show or a movie. Why? MONEY! That’s right. Violence, like sex, sells. It gets our attention and in our macabre fascination with death and violence, we stare slack jawed into the abyss.

commonsense

So, here’s some common sense. If you play violent video games for hours on end, it WILL effect your behavior and to deny that is lying to yourself. Admitting it means you have used good sense to prevent yourself from acting out. Being aware that what we put into our minds effects our thoughts and behavior means we have the capacity to use reason and discernment before making decisions. This is, again, common sense. Until we accept the fact that our choices are a direct result of how we think and how we think can be effected by external stimulus we can never begin to realize that we are not victims, we are choosers of our actions and WE ALONE are responsible for the consequences of our actions. In fact, it is the victim climate of our culture that makes the  gaming industry afraid to use common sense when admitting gaming effects behavior. In our sue happy culture, if the gaming industry were to admit what we intuitively know is true, some lawyer will happily sue them all for these killings. And, that is common sense!

Paper Burns at 451 Degrees!

Fahrenheit451_QRay Bradbury is my favorite science fiction author. He passed away in 2012 and his legacy is still strong among science fiction and fantasy readers. But, Bradbury refused to allow his books to become ebooks. His devotion to the printed page is powerful. So powerful, he wrote an entire novel about books. I am currently re-reading “Fahrenheit 451” and last night started watching the movie again. For a film made in 1966 it is remarkably prophetic. In one scene in the living room of Montag, the fireman, his wife is asked to be a part of a theatrical production on television. There against the wall of the living room was a flat screen television that can be found in any Target store today. The “play” in which she was a part was very boring and involved two men talking about where people should sit when they arrived at their party. One of them would turn to the screen as if addressing “Linda” and ask for “Linda’s opinion”. A red light would blink and Linda would respond. It was obvious from the follow up dialogue that it did not matter what Linda said, the plot was contrived to move along without her real input. But, the idea that the television had a camera that could see the viewer was far ahead of its time.

The bland and boring television “theatrical” production existed in this story because books had been banned. Firemen spent their time burning books. Books have been outlawed by the government because they “make people unhappy”. Here is a quote from the novel:

“If you don’t want a man unhappy politically, don’t give him two sides to a question to worry him; give him one. Better yet, give him none.”

This is about censorship. Someone, somewhere has a better idea of what you and I should be able to read than we do. We cannot be trusted to make the right kind of judgment about the content we are putting into our minds. We must rely on some agency to decide that for us.

In my recent interviews about video game violence, I am always asked should we ban violent video games. My answer is always a resounding “No”. Why? Because that is censorship and once we start down that slippery slope, before you know it firemen will be invading our homes and burning any creative content in our possession.

I am an author. I write thrillers with a foundation in my Christian worldview. I don’t have to tell anyone who is a Christian how toxic the social climate is now to Christianity. The New Atheists are winning the war of ideas and calling for governmental intervention. They want religion to be outlawed. They want to classify parents who teach their children Christian concepts as “pedophiles” and teaching religious concepts as “child abuse”. The post huge billboards calling for Americans to “Dump the Myth”. Dawkins, Bill Nye the Science Guy, and even Elton John have taken up the cause. Destroy Christianity at all cost. Push it out of the public sphere. Eliminate churches and religion.

If you think I’m overreacting, you are woefully uneducated about this topic. We are not some Communist controlled country like China where Christians have to go underground. But, that is coming. The threat of censorship is real, loud, and pervasive. In the scientific community, if you profess that you a believer, you are blackballed, denied tenure, and sometimes outright fired. If you voice an opinion in a country that supposedly guarantees freedom of speech, you are vilified in the media and labeled as a “hatemongerer” by the well meaning people who become themselves hatemongerers in the process!

Whether or not your a believer, this should set off every alarm in your mind! It is thought control of the highest order and it is not the only area where others want to enforce their ideas and concepts upon you! So, no, I don’t want to see violent video games banned. For one thing, that would make them even more popular!

What I do want to see is a culture that emphasizes accepting responsibility for our decisions. Instead, as a culture we foster a victim mentality. “It’s not MY fault.” is a common response to bad things that happen in our culture. If you purchase a violent video game and you play that game for hours on end and then you carry out some kind of violent action then the decision to do that is yours. You cannot blame the manufacturer or the artist who designed the game. The decision to put those ideas in your heart and mind is YOURS and yours alone. Where our culture has failed is in taking away a social foundation for ethics and behavior and replacing it with consumerism, narcissism, and denial of our reality with the replacement of reality with a virtual reality.

What we must do as a culture is cultivate an environment of responsibility on the part of all three pillars of this problem:

Video game makers have stepped up to the plate and have placed labels on their games detailing content. But, in my opinion, we need a more detailed ratings system that parents and users can understand. For instance, many games have hidden levels that contain graphic sexual content and this may not be reflected on the game label.

Retailers must accept the responsibility of NOT selling mature games to children. Nor should they market those games.

Finally, parents and USERS, should be more wary of the content of some of these games. Parents tend to be intimidated by technology and push their teenagers away into their tech world and let video games and media “entertain” and babysit their kids. Parents must do the HARD thing and get involved in their children’s lives.

Users must recognize that IDEAS have CONSEQUENCES and stop living in denial. In one recent interview, a young woman told me she had just finished playing “Grand Theft Auto” and she didn’t feel like jumping in her car and running down any pedestrians. But, what happens the next time she is in a car and feels road rage? How will her experiences in the game affect her behavior. Studies have shown that video games do affect decision making no matter how loudly the video gaming industry tries to deny it. This is common sense. What we put into our minds will change the way we act. This is well known and well understood. It is the power of propaganda, of mind washing, of advertising. We are living in denial of this reality.

But, we don’t need government censorship. Censorship should start in our MINDS. Censorship is a personal tool. You don’t want to feel the urge to kill? Find out what would motivate you to think on that and do not allow it into your mind. Know your heart. Know your mind. Know yourself! Let’s keep the right choice where it starts, in our hearts and minds. Don’t give the government that right or we’ll end up at the business end of one of Bradbury’s firemen!

The Fulcrum

gamers

In the past few days, I’ve been involved with interviews that propose the question “Do Violent Video Games Make Teenagers Violent”. I’ve been preparing for this question for months as I research data on depression among young adults for the update of “Conquering Depression”. That book was released in February, 2001 and the world is SO much different now. My co-author, Mark Sutton, and I started talking about this update in May, 2012 when I became more aware of the prevalence of depression on an increasing basis in our culture. In a previous post, I talked about my shock to discover that in an artistic conference with 90% of people under 30 almost everyone admitted to having depression!

So far, I have been stunned by what I’ve learned just through the radio interviews. Young adults today see nothing wrong with playing violent video games in which they kill innocent people. They vehemently deny that violent video games or violent media produce changes in their behavior. And yet, the studies show just the opposite. Here is my analysis. There is a subgroup of teenagers and young adults, proportion unknown, who have the capacity to play these games and not allow them to effect their worldview. These kids all seem to have sound values, involved parents, high self esteem, and the ability to separate fantasy from reality. BUT, there is another segment of teenagers and young adults who are drawn to these games; who spend hours and hours immersed in these games; and who are unable to separate the fantasy from reality completely. It’s called the “Tetris Effect” and occurs when these gamers see elements of their game show up in their real world.

The problem and solution, as I have mentioned in my interviews is three fold.

1 — Violent video games and the video game industry continue to make these games. Violence and sex sells. But, they have also stepped up to the plate and put at least some type of rating on the games and a description of the content.

2 — Retailers are asking for IDs on teenagers to make sure they aren’t purchasing a game meant for over 17. I’m not sure how many of these retailers are doing this.

3 — And, finally, parents are not engaged in what their teenagers are playing. They have no idea about the rating system, the description and content of the games, and that they can put a parental block on game consoles.

Perhaps we need to dig deeper to understand this problem. It is a cultural problem; a society that has abandoned values we once held high. Yesterday, I showed my readers an answer from my son on his take on the current state of this problem. But, he also gave me a solution. It is striking; stunning; and for me as a father, ultimately satisfying in a way no father can even begin to imagine. I was involved in my son’s choices throughout his childhood. My wife and I told our children over and over to make the right choices and we provided spiritual and practical guidance on how to do that. We allowed them limited freedom but strong boundaries. We emphasized that THEY had to learn discernment so they could make the wise choices on their own. I think my son has done so. Here is the remainder of his response to how to deal with a society that is incredibly violent:

Let’s start with the Lord. I believe that Jesus is the Messiah, the Christ, the Savior of the world. He is the Center of the universe, the Fulcrum of creation, the Mass towards which all created things eventually bend. He is the True Great Intelligence, the Author of the Story we inhabit and inherit. He is beyond and above all created things (even time), yet He orchestrated our mechanics so that we are a part of His full work. He is the True Doctor – fire and ice, humor and majesty, grace and justice. He is the missing piece that resolves all of our mess into a beautiful whole. He is in all and through all, pulling all creation towards redemption. He is the true Word, the unbroken Orthodox Logos passed from Adam, Noah and Abraham through Jesus and His church to this present day. He is the Power, through the cross, to restore creation and heal wounds and deliver sinners from hell. His is all glory and dominion.

We, His church, are heirs to (and stewards of) that dominion. Filled with His love and emboldened by His Spirit, we are His explorers and heralds. We are His captive train, full proof of His sure and complete work of redemption, and a promissory note of that work’s fulfillment and true expression. We are not just beggars with bread – we are vagabonds and explorers who have been to the lost city and have seen its hidden riches. We are maps and signposts to a good Kingdom. We are evidence that the stories are true.

That Spirit of freedom, of equality, of deliverance, is the root of my passion, the theme of my song.

# Yesterday’s entry was here.

Jesus answers violence with Himself, a man of peace whose Kingdom is of peace. We are His body and temple, His bride and His family; therefore, we are peace as well. We show that peace by our love. Revile us? We love. Strike us? Love. Hate us and wish our destruction? Love and more love. God is the center of the universe, and His heartbeat is love, in mercy and in justice. His is the judgment, so filled with His Spirit and trusting in His promises, we love.

We love actively. When we love our enemies, we act in peace to both acknowledge their worth and call out the oppression in their actions. When we love one another, we do so honestly, in full faith and trust. We also do so in openness and diversity, undoing the trendy perversion of tolerance by trusting the Holy Spirit to build the community He wants, the Body He desires, rather than the same-painted tribes of our comfort or preference.

We love comprehensively. We must show that in the face of man’s deprivation or God’s plenty, our community is one of love. Jesus’ tribe is different: a God without a land, a Temple in our hearts. We must meet extortion with generosity, war with peace, hate with love.

We can only do this from a place of victory. If Jesus is not King, then we must fight to protect what we have and who we are because we might lose. We would “build the kingdom using the devil’s tools” because the are the only tools we have. We are pagans and fools, old gods in a new land with no one to worship us but ourselves.

Or.

If God is King, if Jesus is the true Caesar, the final Lord of Lords and the Center, then what do we have to lose? Who do we have to fear? If we give Him the space, He will perfect our love, overtake our dreams and ambitions with His own, and utterly, fully cast out all of our fear. We can live generously, love freely and walk wisely because He is true and His Way is true. If the stories are true, if the treasure is real, then with love and peace we can sell all we have to buy the field and the pearl. In so doing, we model Christ – King of peace and love and wisdom and justice – who gave His all to deliver us from sin and redeem all of creation. When they see His love in us, they can choose Him or reject Him, but they cannot break away from His grasp.

This is what I struggle in my unbelief to take hold of every day. This is the rest towards which I trudge and march and dance in hopes of one day fully entering. This is the redemption, the Truth on its way to set me free. This is the good news in which I stake my all, and for which I would give all I have away. This is what I wish and pray for every struggling brother, for every doubt, and this is the truth I pray against the enemy’s deception.

If you would like to discuss these issues with me in an interview, drop me an email via the CONTACT tab and I would love to accommodate you.

Turn Your Face and Look Away!

firstdoctyoWe are approaching the 50th anniversary of the longest running science fiction television series, Doctor Who. My daughter, Casey, got me hooked on the new Doctor Who back in 2007 and now, my entire family is hooked on Who. I decided to go back and find the original episodes of the very first Doctor Who (he has regenerated 11 times since then) in black and white on youtube. In the first episode from 1963, Barbara, a reluctant passenger on the TARDIS (the Doctor’s spaceship) is captured by cavemen when they travel back in time to early Earth. During a pivotal scene, two rival leaders of the cave people fight. Their battle is brutal as would be expected from cavemen. At the pivotal point, the winning caveman bashes the other one’s head in with a rock. A close up of Barbara fills the screen and she turns her head away from the ghastly sight.

lookawya

She turns her head away. Why? Because what she is seeing is so horrific, so appalling it is beyond thought; beyond consideration. It brought to mind that many of the shows from the 1960s have key moments when someone is so horrified they cannot bear to look. They turn their face away. They deny the evidence of their own eyes!

Fast forward to to the present. When was the last time I saw someone turn their gaze away from something because it was too ghastly to consider? Rather, what I have observed in the present is the opposite. Characters stare wide eyed and enthralled by the horrific sights they see. It is as if they cannot tear their gaze away from what is before them. In fact, many of the characters in today’s shows act rather blasé or fascinated by what they see. It is as if the capacity to be appalled, shocked, horrified no longer exists. Have we become too desensitized to the macabre, the horrible, the dead?

I asked my son, Sean, (age 28) for his thoughts on growing up in a culture that can no longer be horrified. Here is his incredible response as he reflects on a growing unease he has been feeling for months:

I’ve been chasing down this unease for months, at least since Hutchmoot, but the roots go back for years, easily into my college experience. I hope it’s not as pretentious as it sounds to say that I’m sketching out my worldview, because that’s how I can best trace the steps that lead me to a response – not just to desensitization or to political bile, but to the world, our Lord and the call to discipleship.

So what, then, is the world’s great need?

I’ve seen two trends: one over the course of my adult life and one stretching further back over my 28 years here. Over the past ten years, the information infrastructure of the whole world has been transformed – practically rewritten. For the first time in history, people of similar interest or temperament can share information and connect with one another regardless of geographic, social or cultural boundaries. As information multiplies, information and communications technologies allow tribes to form around every interest imaginable. The shift is value-agnostic : it allows people to affirm and solidify one another’s views, good or terrible, mainstream or fringe.

The upshot is two-fold. First, formulated worldviews are more numerous and extensively-documented and communicated than at any other time in human history. The Meta-Narrative windshield has been smashed, and we are looking at the thousands of fractal worldviews scattered around, crash-proof enough to still be distinguishable in the mess. Second, as a result, people are more aware than ever of this mess. At least subconsciously, we all recognize this diversity and acknowledge a need for co-existence to survive.

Second, since I was a child, the dominant language of social competition, of the interplay of ideas, has grown increasingly violent, increasingly personal and increasingly polarized. Being confrontational, once a rare tactic deployed when all else had failed, is now standard political and argumentation style. We have abandoned deliberation in an arms race to do the most harm in the fewest number of words. This adversarial frame dictates that all arguments are fights, that every fight has (close to) two sides, and that one side must win by destroying its opposite.

It is not logic, but rather a perversion of it: what was once about disagreement and discovery of truth is now a border skirmish between worldviews, a war whose casualties are multiplied by our newfound globalized tribalism. Our civil discourse doesn’t resemble an agora so much as a lynching, where the mob that’s the biggest puts to death those whose identities are different. We have returned to the era of foreign wars, of colonies and dynasties and unchecked power and ambition. In the absence of a common language, our confused interchanges know only one solid verb: to kill. This limitation frames our interpersonal struggles as a zero-sum game, a war of survival: family against family, tribe against tribe; ‘her desire shall be for him but he shall rule over her.’

But Jesus’ blood can mend even this.

I’ll stop for now and leave all of us with one thought. When Jesus of Nazareth; God in man form hung upon the cross, bloodied and dying his Divine self looked out from the dimensions of heaven and beheld his Son. God was so appalled; so horrified; so shocked by what He beheld — the sins of all time; the sins and wrong doings of all mankind from Adam’s first bite of the fruit to the horror that will end it all — every wrong and bad and awful thing and He could not look upon it; could not SEE it; could not abide it and God turned his face away!

Now from the sixth hour there was darkness over all the land until the ninth hour. And about the ninth hour Jesus cried out with a loud voice, saying, “Eli, Eli, lema sabachthani?” that is, “My God, my God, why have you forsaken me?” Matthew 27:45-46

cross

Tomorrow, I will show you Sean’s answer to this question of violence in our world. If you are interested in featuring me on a radio talk show, I would love to grant an interview. I am speaking on two topics, “Why are we so fascinated with the undead?” and “Are Violent Video Games leading to Violent Behavior?” Use the contact tab to drop me an email and we’ll set something up!

A Slow Fade . . . .

POW!

BAM!

SCHTOKK!

batman

If you remember anything about 1960’s television, you remember the original Batman series. Bright, psychedelic colors. Comic book type speech balloons exploding during the scenes. And, of course, Robin with his turn of that famous phrase, “Holy (insert a danger), Batman”.

At the age of 10, I was a DC Comic fanatic. I loved Superman, Batman and Robin, Aquaman, the Flash, and Justice League of America. What I remember well about these comics was the simple stories and the triumph of good over evil and the lack of violent deaths. If death occurred, it was implied and took place off the page.

When I was 12, bored out of my skull in my parents’ home town of Saline on a long summer weekend, I entered the local drug store. They didn’t have drugs, but they had comics. I had read all of the DC Comics available but I had never read a Marvel comic. I talked about this experience in this post, but to summarize: in desperation, I bought a copy of Fantastic Four #66 . As I read the comic, I realized it was very, very different from DC Comics. There was the Thing, a deformed being who was in love with an ordinary woman. Rather than be repulsed by his appearance, this blind woman loved the Thing unconditionally! You mean someone could love even me, this little awkward fat, gestating nerd? I was also shocked when people died in the story. Not off the page, but right there in plain sight. Not particularly graphic, but they were dead and the writers were not afraid to show it. In fact, those brief and infrequent scenes of death were all the more shocking and moving because of their scarcity.

ff66

I was hooked! Here was meat where I had been sampling milk and cookies. Here was real angst I could relate to as an adolescent. I went back to the drug store and bought every Marvel comic they had and my fate was sealed. I never read another DC Comic again.

About ten years later, a friend asked me to come over and play Dungeons and Dragons. What is that, I asked? He outlined an interactive role playing game (printed out as a manual, not computerized!) featuring demons and wizards and witches and trolls and goblins. My alarms went off. Did I want to get involved with the occult? At this point in our culture, any such games smacked of Satanism and involvement with ideas that could allow the occult to enter into my life. I kindly refused.

My son was around 11 or so and he approached me about a card game called “Magic”. Together, we sat down and discussed what this card game involves. I saw a natural progression from D&D to Magic, an immersive game that substituted the manual for game cards; collectible cards. But, I realized that the ideas and concepts were very advanced and very mature — mainly for teenagers and adults. So, I told my son, “No” and together we found an alternative, role playing card games from Star Wars and Star Trek and Babylon 5. Sean was a bit disappointed in not playing Magic, but he excelled at the other games. In fact, we visited the 30th Annual Star Trek Convention in Pasadena in 1996 and Sean played a new version of the Star Trek game in a test phase. The developers told me he picked up about a dozen problems with the game playing and they were able to improve the game play before the complete release of the game.

Now, we move on to DOOM. I was not hesitant to introduce my kids to computers. Sean could play on my computer, a Commodore 128, by the time he was 2. He had his own computer by the time he was 5. I started buying him game consoles very early. I wanted him to be an early adopter of digital technology because I knew this was the world in which he would grow up. When he was 13 or 14 he wanted to buy DOOM for his computer. Once again, we sat down and reviewed the game and looked at some of the test screens. My answer was “No”. The graphics were so intensive; the first person shooter was so ruthless I didn’t think it was appropriate for his age. I promised him that by the time he was 16, I would let him play anything that was rated for his age. Instead, he and I played a Mac based game, Marathon. This game had a first person shooter perspective and I was reluctant to play because you could kill human beings and they would explode in gore. But, the game also had puzzles and mind games. I played it to the very end. Sean went on to play all three versions of the game.

I bring all of this up because I have seen a progression in our world. I’ve watched our sensitivity to the value of human life plummet as a society. It is reflected in our art. It started in comic books and movies and television shows as our culture deteriorated into postmodernism. I think the turning point was the Vietnam War. Prior to that period, our views of war and senseless death were sanitized. We did not have television coverage during the Korean War or World War II. But, the Vietnam War afforded the media an opportunity to show real war and death and carnage in its immediate, colorful, raw form.

Vietnamshooting

The media saw an opportunity for personal advancement; for sales; for money; for fame; for awards; and for advancement of anti-government agendas. Now, every day at dinner time, instead of family sitting around the dinner table discussing the ordinary events of the day they were bombarded with gory, bloody stories of this endless, pointless war. Death seeped into our culture, unfettered, unedited, immersive. The world shifted and changed in 1968 with the death of Martin Luther Kind, Jr. and Bobby Kennedy and the uprise of the war protests.

It has been downhill since then. Funny that the generation that embraced the sanctity of every individual human being led to the civil rights movement and the women’s equality movement also has turned that whole paradigm upside down. Now, there is very little regard for human life unless it is our own. We have become such a self centered, selfish society screaming for our needs to be met. We are so de-sensitized to death and destruction that there are those among us who actually praise the development of a video game such as “Playing Columbine” where you can assume the role of one of the killers in that horrific event and kill high school students with abandon. It’s just a game! It’s just art! It has no relationship to my behavior once I walk away from that game! Get over it!

No, it is not the after effect of such a game I worry about. It is the mindset that allowed it to be developed to begin with and the lack of discernment when one sits down to play it with the thought that there is nothing wrong here. I’m sorry, but after 57 years on this earth I am convinced that ideas have consequences. I am convinced that what we put into our minds and hearts will have an effect on our behavior. What is next? A Holocaust simulator? A game where we can imprison and torture Jewish civilians and become Dr. Mengele and experiment on them before we gas them and throw them into the ovens? Is that where we are headed?

Ravi Zacharias once said “The only thing worse than nostalgia is amnesia.” Are we forgetting what it means to be human?

No matter what spiritual values you may or may not have, there is great wisdom in what Jesus of Nazareth said about what we put into our minds and hearts:

Luke 6:45 The good person out of the good treasure of his heart produces good, and the evil person out of his evil treasure produces evil, for out of the abundance of the heart his mouth speaks.

Luke 12:34 For where your treasure is, there will your heart be also.

What do we treasure? What are we putting into our minds and hearts? I don’t care what studies do or do not show, common sense tells us that what we put into our minds and hearts becomes a part of what we are and how we act. It has always been that way and shall always be that way!

Tomorrow, I want to share some thoughts from my son on these issues.

Imagination Changes the Brain

A fascinating video that shows how imagining a task can produce the same changes in the brain that actually performing the task can. I’m not sure if this does correlate with video gaming, but it is intriguing.

 

A Balanced Perspective on Video Media Violence

I just ran across this blog post on kotaku detailing the studies done on video game violence and their effect on players. It gives, in my opinion a good balanced review of both sides of the issue. Check it out!

http://kotaku.com/5976733/do-video-games-make-you-violent-an-in+depth-look-at-everything-we-know-today